This weekend I've been working on one of the buildings for Diabolical: The Shooter.
It is a building that will be in the first scene. Archaeologists digging for alien remains were living in the these demountable buildings. Several of them will form a small encampment.
I did the concept art a week ago.
Yesterday afternoon and this morning I worked on the mesh using Blender.
Next job is to add the texture. If I decide to do all the models myself, at one a week, it is going to take a very long time to get the game out. For more generic items I may have to purchase some finished models to speed things up.
Sunday, 11 September 2011
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5 comments:
Hey
I’ve been following your progress for quite some time now and I got to say I love it,
I have seen a lot of indie developers tend to use blender but not a lot of other free 3d packages like sketch up from Google.
Since your game looks fantastic and you clearly know what you are doing I was just wondering on your thoughts on the above ^^
Cheers mate
Looks great
Cooper
Thanks for the compliments. I wish I was as confident about what I am doing as it sounds :-)
My reply got so long I have replied with a new post:
http://blog.diabolicalgame.co.uk/2011/10/ive-just-read-comment-on-one-of-my.html
I think your progress is quite good, and the art design for building really looks nice with a 3d look, the game will be a master piece of art and i will definitely follow your posts.
Thank you. I expect the models to take me some time but I want them to look right in the context of the game.
I'm busy working on AI at the moment but hope to get back to the design of the maps soon.
It is really nice work done by you, i liked your design, and got some tips for mine.
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