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DIABOLICAL is a SciFi first person shooter which will be available for the Xbox 360.
Blog Archive
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2012
(6)
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February
(1)
Update On Another Thread
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January
(5)
Video Production
Milestone
Behaviours are Working
Blog Comments Problem with IE9
Bot Behaviour Is Difficult
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2011
(36)
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December
(2)
AI Behaviour Tree
GameTime in another Thread
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November
(1)
Navigation Mesh Pathfinding
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October
(8)
Multiple FBX Animations
More On Shadows
That Hut Again
UV Unwrap In Blender
Ambient Occlusion Baked In
XBox HLSL Peculiarity
3D Modeling Tools
Blurring Variance Shadow Maps
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September
(4)
Revisit Shadows
And In The Game...
And Textured...
Developer Art
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August
(1)
Over The Shoulder Shooter
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July
(6)
Python Scripting Distraction
What Can My Game Already Do
Before Animating With Blender
Exporting Animated Models From Blender To XNA
Vertex Information Missing
New Character
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June
(1)
Animations
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May
(4)
Cylinder Collision
Starting The Main Character Animations
Fixed Some 3D Models
Lighting Improved
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March
(6)
Odd Lighting
Another Crate Model
A Tiny Bit Of Progress
The Level Editor Continues
New Ideas... Again
Model Prep Application
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February
(2)
New Roller Skate Rink
Windows Menus and Small Fixes
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January
(1)
Level of detail and frame rates
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2010
(26)
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December
(2)
When I thought I'd finished converting to XNA 4
Blender to XNA to be included in the next release ...
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November
(2)
Blender 2.5 to XNA 4 animated FBX models
Blender 2.5 to XNA 4 animated model pipeline
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October
(4)
Finished converting to XNA 4.0
Anti-Aliasing with XNA 4
More XNA 4 stuff
XNA 4.0 from XNA 3.1
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September
(2)
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August
(2)
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July
(4)
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June
(4)
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May
(2)
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April
(4)
John C Brown
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