I put the game in to Xbox Live play testing with little expectations especially as it is such an early version.
What I got back was incredible. I knew the way others look at the game would be different to how I see it, with the 'rose tinted glasses' of the developer on but I was not expecting such useful feedback.
http://xboxforums.create.msdn.com/forums/t/110018.aspx
After the initial essential bug fix, many of the comments are about balancing the combat. I got feedback on AI behaviour, the relative strengths of the weapons and even some suggestions for the bullet effect via Twitter. I also got some useful comments, with screen shots, on projectile behaviour which I knew about but did not expect others to notice. I know now that if I know about it chances are others will also find it distracting.
I have already fixed or changed many of the things based on the suggestions and just have the more time consuming ones to go. Some changes have hit performance so I am in the process of moving things about to get a few more milliseconds out of the CPU... I hope!
Thanks again to all.
Monday, 11 February 2013
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2 comments:
John,
I'm looking forward to your next submission to play test. I see from the screen shot you adjusted bullet impact to be within the reticle. I always do that with every game i play, CoD, Battlefield, it helps me learn how the weapons handle. Not sure how many gamers use same method but i bet some small percentage will appreciate it when Diabolical hits the market.
Kevin
I put that screen shot there so you would know I'd fixed it.
Thanks for pointing it out I did not know people tried out weapons like that. Makes sense.
I'll put out another playtest once I have made enough changes to make it worth while. Thanks again.
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