I've been working on mine for over two years on my own and I'm pleased to say my game can already do a lot, in fact code wise there can't be much more to add. I hope!
This list of features is a reminder to me of what I have achieved:
- Walk round a 3D world
- - Jump
- - Spectate
- First person controls
- Over the shoulder view of yourself (more fiddly than it sounds)
- Animated
- - Blend animations
- - Merge in arm movement to follow which way the player is looking
- - Hold attachments that move with whatever they are attached to
- - Shared animation files (and a way to get them in to the pipeline.)
- Collide with characters and structures
- Terrain and game editor
- - Change heights
- - Change textures
- Add and remove:
- - models
- - triggers
- - particle effects
- - goals
- - trigger goal success
- - trigger add a new goal
- - trigger spawn player
- - trigger spawn non-players
- - trigger particle effects
- - Waypoints for AI pathfinding
- - Spawnpoints
- Lighting
- Shadows (not a trivial task, many many months spent on this)
- Full menu system
- - Select which map to play
- - Customise the player character with hats etc.
- - Load and save character choices
- - Change music and effect volumes
- - In game pause menu, resume or exit
- - Display goals outstanding and completed
- Select weapons
- Shoot weapons
- Bullet trails
- Bullet impact decals (instanced)
- Bullet impact effect, debris and smoke
- Muzzle flash
- Most things have sound effects
- Drop weapons
- Pickup weapons
- Pickup ammunition
- Head Up Display (HUD)
- - Weapon sights
- - Sniper sights
- - Zoom in
- - Display ammo as used
- - Compass
- - Radar showing friend and enemy positions if close
- Non-Player AI
- - Pathfinding
- - Select a target if in range
- - Follow a player (target)
- and I'm sure there's more...
All the in game stuff runs on the Xbox with a development version running on the PC as well.
In addition to all that I had to write a Python script for Blender to be able to export models from Blender to XNA and as a short distraction I am currently trying to unify that with the built in FBX exported in Blender so that in future one exporter works with everything!
I'm still a long way from finishing the game though. That is because most of the above use placeholder graphics and so I am now working to create the finished 3D models to go in the game. Then I will post a video to really show off :-)
I'd like to thank all those people on various forums that have helped along the way.
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