Originally posted: 23 Feb.2010
These are the first images of the engine in development.
Please do not judge it yet. This is not even alpha code. I've been working on this in my spare time since March 2009. That's when I started with XNA and very shortly after had to learn a little bit of Blender to get some models in to a scene. The XNA dude shown in the screenshots is not the original from the skinning sample.
It is a duplicate transfered to Blender so I could add additional animations.
The first area I tackled was shadows however that took a lot longer than I expected. The shadows are still not finished.
The terrain editor is a very recent addition which only took a few days to complete.