Following on from making the menu controls more consistent I deviated on to making the menus look better. I already had a fully working and complete menu system but it needed something.
For the last few weeks I've been working on the graphics for the menu screens. I am just about finished now.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs4uA70kYE1ABjuATaYhg5uIAK8xQB5r2j45x1yOTFexq6aB3SU7qVPTLTBW2KHWd3drKDVipkp7Xy-Z3cUM_GEw2ETDV_Vs0-F81UvC0eRwRW60bRImXK8nLQ8qemScCoXeFu1L95DbM/s320/LockerRoom2010-08-06.jpg)
My original plan had always been to have a menu system that felt like you were already in the game. I had put that idea aside because of the extra work on top of the game to get that working. That is what I have now done.
Plenty of other games have similar interfaces and I am pleased with my implementation. Each menu screen looks like the view inside a space ship. Not the shiniest of crafts but a more utilitarian vessel.
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