I put the game in to Xbox Live play testing with little expectations especially as it is such an early version.
What I got back was incredible. I knew the way others look at the game would be different to how I see it, with the 'rose tinted glasses' of the developer on but I was not expecting such useful feedback.
http://xboxforums.create.msdn.com/forums/t/110018.aspx
After the initial essential bug fix, many of the comments are about balancing the combat. I got feedback on AI behaviour, the relative strengths of the weapons and even some suggestions for the bullet effect via Twitter. I also got some useful comments, with screen shots, on projectile behaviour which I knew about but did not expect others to notice. I know now that if I know about it chances are others will also find it distracting.
I have already fixed or changed many of the things based on the suggestions and just have the more time consuming ones to go. Some changes have hit performance so I am in the process of moving things about to get a few more milliseconds out of the CPU... I hope!
Thanks again to all.
John,
ReplyDeleteI'm looking forward to your next submission to play test. I see from the screen shot you adjusted bullet impact to be within the reticle. I always do that with every game i play, CoD, Battlefield, it helps me learn how the weapons handle. Not sure how many gamers use same method but i bet some small percentage will appreciate it when Diabolical hits the market.
Kevin
ReplyDeleteI put that screen shot there so you would know I'd fixed it.
Thanks for pointing it out I did not know people tried out weapons like that. Makes sense.
I'll put out another playtest once I have made enough changes to make it worth while. Thanks again.